3.14 Smite Patch Notes

With patch 3.14, came some exciting changes to items such as Death’s Toll, and

Cursed gauntlet, along with the new version of power potions. Terra, a new guardian was

also added in the game this patch, and she seems incredibly strong. We saw some slight

buffs to Artemis, increasing her overall attack power, and attack speed per level, making

her late game even stronger, though this doesn’t fix the issue with Artemis, it is a good

step in the right direction. There were also some small buffs to Ra, Hercules, Mercury,

with some slight nerfs to Erlang Shen and Bacchus. However, the two gods that received

the most changes were Jing Wei (Buffs) and Ratatoskr (Nerfs). JingWei received some

overall quality of life buffs, which make her seem a lot stronger. She has reduced cast

time on her ultimate, which allows her to escape to be more consistent, Agility is now an

instant instead of a 0.2 second startup, and her bolts are 20 less mana at all ranks. Moving

on to Ratatoskr, he has dominated the jungle since his rework, he has a lot of damage in

his kit, along with a lot of crowd control. He is receiving nerfs to his healing from acorns

from 30% to 15%, and the damage on his dash (Dart) has reduced base damage, and

scaling. He will still be a very strong god, maybe we’ll see less of him in our ranked

games… (Hopefully).

Some additional things to add about the patch that can change hunter builds is the

fact that Deaths Toll restores 1 more mana per hit, and Devour Gloves may find it’s way

back into the meta. You now have the option to start Spiked Gauntlet + Death’s Toll with

two potions instead of one, increasing sustain in lane. Or because the overall price cost is

slightly reduced, Boots into Devour Gloves may also be an option, considering it takes

less time to farm them, stacking them shouldn’t really be an issue either.

You can fully stack them pre 20 minutes (Ideally around 15-17 minutes) without any

kills, this includes farming back harpies, boars, red buff, and minion waves. This type of

build can lead into more options for hunters that don’t use transcendence such as Rama,

Apollo, even Anhur.

A sample build would look like this.

Death’s Toll – Boots – Devo Gloves- Ichivial – Executioner or Qins, Wind Demon,

Deathbringer (Or any other crit item but this is what I prefer) and late game sell Ichivial

for Titans or Exe/Qins.

Or you can start with Devo’s first, Death’s Toll – Spiked Gaunlet and potions into

Devos/Boots and follow the same build.

Overall this was a very solid patch, and I am excited to see how it affects the meta, for

better or for worse.

A full list of changes can be found here: https://www.smitegame.com/new-in- smite-

force-of- nature-3- 14-patch- notes/

Cellena Kent

Cellena Kent

Hi, I'm a professional player. I Love the MMORPG game .

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